Monsters
In Overlord, monsters come both from the game YGGDRASIL, where each was limited to six special abilities, and from the New World, whose unexplored regions hold powerful creatures of their own.
Monsters in Overlord come from two places: the game YGGDRASIL, where they were built to fixed rules, and the New World, where they simply live. In YGGDRASIL a monster was limited to six special abilities, almost always for attack, defense, recovery or support, and the wide range of magic belonged to players alone. Weaker types such as zombies and skeletons respawn faster than strong ones, and all of them find players through programmed senses of sight, hearing, smell and magic. The New World keeps powerful creatures of its own out in the unexplored regions, among them Eight-Edge Assassins and Fenrir. Some that burrow through the earth track opponents by the vibrations in the ground, and demi-humans there grow stronger as they age.
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