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Adventurer's Guild

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The Adventurer's Guild in Overlord is the cross-national association that vets, ranks, and brokers monster-hunting requests throughout the New World, with a branch in every sizable city.

Monster-hunting in Overlord's New World runs through a single institution: the Adventurer's Guild, an association of adventurers operating across the human nations. The Guild receives requests in the adventurers' stead, checks each job's legality and difficulty, assigns it a rank, and posts it for teams of the corresponding grade, while collecting and registering knowledge of unknown monsters.

Every city of any size hosts a branch with its own guildmaster, and though the chain of command between branches is unclear, the rank system is shared across borders. Entry costs five silver coins plus five copper for the literacy test, and the rules are strict: no unsanctioned jobs, healing work largely ceded to the temples, and discovered ruins reported through the Guild before anyone may explore them.

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